2013年4月12日 星期五

第八周上課內容

#include<opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("EarthMapColor.jpg");
cvNamedWindow("img");
cvShowImage("img",img);
cvWaitKey(0);
return 0;
}
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
GLuint id;
float rot=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glEnable(GL_TEXTURE_2D);
 glBindTexture(GL_TEXTURE_2D,id);
    glPushMatrix();
        glRotated(rot,1,0,0);
        glutSolidTeapot(0.3);
        glBegin(GL_POLYGON);
   glTexCoord2f(0,0);glVertex3f(-1,-1,0);
   glTexCoord2f(1,0);glVertex3f(1,-1,0);
   glTexCoord2f(1,1);glVertex3f(1,1,0);
   glTexCoord2f(0,1);glVertex3f(-1,1,0);
  glEnd();       
    glPopMatrix();
 glDisable(GL_TEXTURE_2D);
    glutSwapBuffers();
}
void idle()
{
    rot++;
    glutPostRedisplay();
}
int main()
{
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("00160475_hw8");
    glutDisplayFunc(display);
    glutIdleFunc(idle);
//Texture image file by OpenCV
 IplImage * img = cvLoadImage("EarthMapColor.jpg");
 cvCvtColor(img,img,CV_BGR2RGB);
//Texture image file by OpenGL
 glEnable(GL_TEXTURE_2D);
 glGenTextures(1,&id);
 glBindTexture(GL_TEXTURE_2D,id);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
//Texture End
    glutMainLoop();
    return 0;
}

#include <GL/glu.h>
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
GLUquadric * quad=NULL;
GLuint id;
float rot=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glEnable(GL_TEXTURE_2D);
 glBindTexture(GL_TEXTURE_2D,id);
    glPushMatrix();
        glRotated(60,1,0,0);
        glRotated(rot,1,0,0);
        gluQuadricTexture (quad, true);
        gluSphere(quad, 1, 30,30);     
    glPopMatrix();
 glDisable(GL_TEXTURE_2D);
    glutSwapBuffers();
}
void idle()
{
    rot+=0.3;
    glutPostRedisplay();
}
int main()
{
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("00160475_hw8");
    glutDisplayFunc(display);
    glutIdleFunc(idle);
//Texture image file by OpenCV
 IplImage * img = cvLoadImage("EarthMapColor.jpg");
 cvCvtColor(img,img,CV_BGR2RGB);
//Texture image file by OpenGL
 glEnable(GL_TEXTURE_2D);
 glGenTextures(1,&id);
 glBindTexture(GL_TEXTURE_2D,id);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
//Texture End
    quad = gluNewQuadric();
    glutMainLoop();
    return 0;
}

沒有留言:

張貼留言