#include "glm.h"
GLMmodel* pmodel = NULL;
void display()
{
glPushMatrix();
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("00160475");
glutDisplayFunc(display);
pmodel = glmReadOBJ("data/Al.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutMainLoop();
return 0;
}
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