顯示具有 00160475_張晉毓 標籤的文章。 顯示所有文章
顯示具有 00160475_張晉毓 標籤的文章。 顯示所有文章

2013年4月26日 星期五

第十週課堂作業

#include "glm.h"
GLMmodel* pmodel = NULL;

void display()
{
     glPushMatrix();
     glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
     glPopMatrix();
     glutSwapBuffers();
}
int main()
{
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("00160475");
    
    glutDisplayFunc(display);
    
    pmodel = glmReadOBJ("data/Al.obj");
    glmUnitize(pmodel);
    glmFacetNormals(pmodel);
    glmVertexNormals(pmodel,90.0);
    
    glutMainLoop();
    return 0;
}


2013年4月12日 星期五

第五周課堂作業


第八周上課內容

#include<opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("EarthMapColor.jpg");
cvNamedWindow("img");
cvShowImage("img",img);
cvWaitKey(0);
return 0;
}
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
GLuint id;
float rot=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glEnable(GL_TEXTURE_2D);
 glBindTexture(GL_TEXTURE_2D,id);
    glPushMatrix();
        glRotated(rot,1,0,0);
        glutSolidTeapot(0.3);
        glBegin(GL_POLYGON);
   glTexCoord2f(0,0);glVertex3f(-1,-1,0);
   glTexCoord2f(1,0);glVertex3f(1,-1,0);
   glTexCoord2f(1,1);glVertex3f(1,1,0);
   glTexCoord2f(0,1);glVertex3f(-1,1,0);
  glEnd();       
    glPopMatrix();
 glDisable(GL_TEXTURE_2D);
    glutSwapBuffers();
}
void idle()
{
    rot++;
    glutPostRedisplay();
}
int main()
{
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("00160475_hw8");
    glutDisplayFunc(display);
    glutIdleFunc(idle);
//Texture image file by OpenCV
 IplImage * img = cvLoadImage("EarthMapColor.jpg");
 cvCvtColor(img,img,CV_BGR2RGB);
//Texture image file by OpenGL
 glEnable(GL_TEXTURE_2D);
 glGenTextures(1,&id);
 glBindTexture(GL_TEXTURE_2D,id);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
//Texture End
    glutMainLoop();
    return 0;
}

#include <GL/glu.h>
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
GLUquadric * quad=NULL;
GLuint id;
float rot=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glEnable(GL_TEXTURE_2D);
 glBindTexture(GL_TEXTURE_2D,id);
    glPushMatrix();
        glRotated(60,1,0,0);
        glRotated(rot,1,0,0);
        gluQuadricTexture (quad, true);
        gluSphere(quad, 1, 30,30);     
    glPopMatrix();
 glDisable(GL_TEXTURE_2D);
    glutSwapBuffers();
}
void idle()
{
    rot+=0.3;
    glutPostRedisplay();
}
int main()
{
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("00160475_hw8");
    glutDisplayFunc(display);
    glutIdleFunc(idle);
//Texture image file by OpenCV
 IplImage * img = cvLoadImage("EarthMapColor.jpg");
 cvCvtColor(img,img,CV_BGR2RGB);
//Texture image file by OpenGL
 glEnable(GL_TEXTURE_2D);
 glGenTextures(1,&id);
 glBindTexture(GL_TEXTURE_2D,id);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
//Texture End
    quad = gluNewQuadric();
    glutMainLoop();
    return 0;
}

2013年3月29日 星期五

第六周上課內容

1. 複習上週的Doraemon的圓球
#include<GL/glut.h>
#include<stdio.h>
float rot=0;
float rotX=0,rotY=0;
float oldx=0,oldy=0;
void display();
void mouse();
void motion();
void lighting();
void display()
{    
     glEnable(GL_DEPTH_TEST);
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);  
     glPushMatrix();
                    //glRotatef(rot,0,1,0);
                    glRotatef(rotX,0,1,0);
                    glRotatef(rotY,1,0,0);
                    glColor3ub(8,3,253);
                    glutSolidSphere(0.3,40,40);
                    glTranslatef(0,-0.4,0);
                    glutSolidSphere(0.3,40,40);
                    glPopMatrix();
                    glutSwapBuffers();

}
void mouse (int button, int event, int x, int y)
{
     printf("%d %d %d %d\n", button, event, x, y);
     if(button==GLUT_LEFT_BUTTON && event==GLUT_DOWN)
     {
     oldx=x; oldy=y;                            
     } 
}
void motion(int x, int y)
{
     printf("%d %d\n",x ,y);
     rot=y;
     rotX=x; rotY=y;
     rotX +=(x-oldx);
     rotY +=(y-oldy);
     display();
}
void lighting()
{
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("00161045_Shape");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
lighting();
glutMainLoop();
return 0;
}

2013年3月15日 星期五

第四周課堂作業

課堂練習一 
課堂練習二
課堂練習三
#include<GL/glut.h>
float rot=0;
void myCar()
{
     //for(int i=0;i<=10;i++)
     {
     glPushMatrix();
                    //glScalef(1,0.2*0.8*i,0.5);
                    glColor3f(1,0.5,0);
                    glutSolidCube(1);
                    glColor3f(0,1,0);
                    glutWireCube(1); //邊線 
                    glPopMatrix();
}
}
void display()
{
     glEnable(GL_DEPTH_TEST);
     glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);    
     glPushMatrix();

                    glRotatef(-20,1,0,0);
                    glRotatef(rot,0,1,0);
                    myCar();
                    glPopMatrix();
                    glutSwapBuffers();
}
void idle()
{
 rot++;
 display();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("00161045_Shape");
glutDisplayFunc(display);
glutIdleFunc(idle);
glutMainLoop();
return 0;
}



2013年3月8日 星期五

第三週上課內容

課堂練習一: 把圖做旋轉 (沒做 matrix 保護)




















課堂練習二: 用 matrix 保護後, 做旋轉、移動、放大縮小
課堂練習三:使徒可以旋轉
#include<GL/glut.h>
void pencil()
{
glBegin(GL_POLYGON);
glColor3f(1,1,0);
glVertex2f(0.2,0.8);
glVertex2f(-0.2,0.8);
glVertex2f(-0.2,-0.2);
glVertex2f(0.2,-0.2);
glEnd();

glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex2f(-0.2,1);
glVertex2f(0.2,1);
glVertex2f(0.2,0.8);
glVertex2f(-0.2,0.8);
glEnd();

glColor3f(1,0.5,0.5);
glPushMatrix();
glTranslatef(0,-0.2,0);
glRotatef(90,1,0,0);
glutSolidCone(0.2,0.6,10,10);
glPopMatrix();

glColor3f(0,0,0);
glPushMatrix();
glTranslatef(0,-0.5,0);
glRotatef(90,1,0,0);
glutSolidCone(0.1,0.3,10,10);
glPopMatrix();
}
void display()
{
glClearColor(0.5,1,0.5,0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutIdleFunc(display);
glRotatef(1,1,1,0);
pencil();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("00161045_Shape");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}

#include<GL/glut.h>
float rot=0;
void wheel(float x, float y, float z)
{
     glColor3f(1,0.7,2);
     glPushMatrix();
                    glTranslatef(x,y,z);
                    glutSolidSphere(0.1,10,10);
     glPopMatrix();  
}
void lamp(float x, float y, float z)
{
     glColor3f(0.2,0.6,2);
     glPushMatrix();
                    glTranslatef(x,y,z);
                    glutSolidSphere(0.1,10,10);
     glPopMatrix();  
}
void car()
{
     glPushMatrix();
                    glScalef(1,0.3,0.5);
                    glColor3f(0,1,0);
                    glutWireCube(1);
                    glColor3f(1,0.2,0.1);
                    glutSolidCube(1);
     glPopMatrix();
     wheel(0.2,-0.15,0.2);
     wheel(-0.3,-0.15,0.2);
     wheel(-0.3,-0.15,-0.2);
     wheel(0.2,-0.15,-0.2);
     lamp(0.5,0.004,0.15);
     lamp(0.5,0.004,-0.15);
}
void display()
{
     glEnable(GL_DEPTH_TEST);
     glClearColor(0.8,1,0.8,0);
     glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
   
     glPushMatrix();
                    glRotatef(-10,1,0,0);
                    glRotatef(rot,0,1,0);
                    car();
                    glPopMatrix();
                    glutSwapBuffers();
}
void idle()
{
 rot++;
 display();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("00161045_Shape");
glutDisplayFunc(display);
glutIdleFunc(idle);
glutMainLoop();
return 0;
}

2013年3月1日 星期五

第二週上課內容

第二週進度: 點線面顏色
1. 先設定好Dev C++ 的 DevPak (GLUT 紙箱)
1.1. 紙箱點兩下, 裝好GLUT後, Dev C++ 裡面: File-New-Project, 新增Multimedia的glut專案
http://www.facebook.com/download/556255091075162/glut.3.7.6_.DevPak
1.2. 試著複習上週作業: 畫茶壼, 並加上色彩
1.3. 將茶壼的程式變成今天教的 點線面 配上色彩

















































#include<GL/glut.h> void display() { glClearColor(1.5,0,0.5,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glColor3f(1,0,0); glBegin(GL_POLYGON); glColor3f(1,0,0); glVertex2f(-1,-1); glColor3f(0,1,0); glVertex2f(1,0); glColor3f(0,0,1); glVertex2f(0,1); glEnd(); glutSwapBuffers( ); } int main() { glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("00161045_Shape"); glutDisplayFunc(display); glutMainLoop(); return 0; }

2013年2月22日 星期五

第一周上課內容

哈瞜老師加分<3











#include<Gl/glut.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("My Frist GLUT程式");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}













week01-homework