main程式碼:
#include "glm.h"
GLMmodel *pmodel=NULL;
void display()
{
glPushMatrix();
glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("00161081");
glutDisplayFunc(display);
pmodel=glmReadOBJ("data/Al.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
glutMainLoop();
return 0;
}
執行結果:



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